CONTROL

CONTROL

Control Developer Says No Game Is Doing What Remedy Is Planning ...

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Control is a third-person action-adventure video game created by Finnish game studio Remedy Entertainment. The game revolves around the Federal Bureau of Control (FBC), a secret U.S. government agency tasked with containing and studying paranatural phenomena. As Jesse Faden, the Bureau's newest Director, players explore the Oldest House - the FBC's paranormal New York headquarters - and utilize powerful abilities in order to defeat a deadly enemy known only as the Hiss.

Control was released on August 27, 2019 for Microsoft Windows, Playstation 4, and Xbox One. Two downloadable expansions will follow the game's release; Expansion 1: The Foundation will be released on March 26th, 2020, and Expansion 2: AWE will be released on an unknown date in mid-2020.

Story

Jesse Faden arrives at the Oldest House, the headquarters of the Federal Bureau of Control, after receiving a telepathic calling from a paranatural being she refers to as "Polaris," which she shares a special connection with. Seeking the whereabouts of her brother Dylan, who was kidnapped by the Bureau seventeen years prior after an Altered World Event in their hometown of Ordinary, Jesse discovers that the Bureau's previous Director, Zachariah Trench, has apparently committed suicide.

Control: Release Date, Story, Trailers, and More | Heavy.com

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Taking Trench's fallen sidearm, Jesse discovers it is an Object of Power - the Service Weapon - and is transported to the Astral Plane, where she completes a ritual and is selected as the new Director by the Board, a paranatural entity that guides the Bureau from the shadows. Jesse emerges from Trench's office and discovers that the Oldest House has been invaded by a hostile force known as the Hiss, which possesses the Bureau's agents and corrupts the building's shifting topography. Jesse uses an Object of Power known as the Hotline to listen to the lingering presence of Trench, who relays that his former management team knows the secrets of the Bureau, and Jesse hopes they may be able to tell her the whereabouts of Dylan.

Aiding the surviving agents of the FBC, Jesse enters the Oldest House's Maintenance Sector and is guided by Ahti, a mysterious and idiosyncratic Finnish janitor, to repair the building's electricity and plumbing to prevent a major meltdown. Jesse then uses a Directorial Override to reopen the other sectors, and enters the Research Sector in search of Head of Operations Helen Marshall, whom she believes knows about Dylan. Jesse aids Marshall in retaking the Research Sector and securing production of HRAs; Marshall then reveals that Dylan, known to the Bureau as "Prime Candidate 6" or P6, was a candidate for the role of Director due to his special abilities, but after he proved unstable and killed several Bureau agents, he was detained in the Containment Sector. Jesse rushes to the sector to find Dylan, only to learn that he has appeared suddenly in the Executive Sector and been voluntarily contained by the FBC. Dylan tells Jesse that he has embraced the Hiss, which he believes will set him free of the Bureau, and that the Slide Projector Object of Power from Ordinary is the source of the Hiss. Dylan warns Jesse not to trust Polaris, but Jesse resolves to find and deactivate the Slide Projector in order to stop the Hiss.

Jesse investigates the Prime Candidate program and learns that both she and Dylan were considered for the role of Director, and that the Slide Projector is contained in the Research Sector. Ahti gives Jesse a cassette player which enables her to navigate an elaborate maze protecting the slide projector's chamber. In the chamber, Jesse finds the projector missing; she learns that Casper Darling led several expeditions into the only surviving slide dimension (the other slides having been burned by Jesse years prior), discovering a polyhedron-shaped organism he coined the Hedron, which is the source of the HRA resonance. Jesse discovers that the Hedron is Polaris, who called out to Jesse to save her from the Hiss; however, in spite of Jesse's attempts to rescue it, the Hedron is destroyed by the Hiss.

Jesse's mind is nearly invaded as the Hedron resonance falters; however, she is able to rediscover Polaris's essence within her and restore control. Jesse learns that Trench had kept one of the burned slides and was the first to be influenced by the Hiss, which occurred during one of Darling's expeditions; Trench was the one to use the burned slide to let the Hiss into the Oldest House, to destroy what he perceived to be the threat of Hedron's takeover. Jesse finds the Slide Projector in the Executive Sector and interacts with it, entering the Astral Plane and confronting Dylan, who is attempting to take over the Board through the Hiss. Jesse cleanses Dylan of the Hiss, and he falls into a coma; finally accepting her new role, Jesse resolves to defeat the remaining Hiss in order to restore order to the Bureau.

Gameplay

Control is built using Remedy Entertainment’s proprietary Northlight engine, which was first used on their previous title, Quantum Break. As Jesse Faden, players possess a host of paranatural abilities, as well as the Service Weapon, an Object of Power wielded by the Director of the FBC. The Service Weapon can be adapted into various different forms which behave as different weapons, such as forms mimicking a pistol or a shotgun. Jesse’s abilities enable her to telekinetically levitate herself and other objects, though this ability does have some limitations. Jesse can also seize control over weakened enemies. Both the Service Weapon and Jesse’s powers can be expanded upon throughout the game via a skill tree. Control boasts fully reactive environments, and Jesse’s telekinesis can interact with most items, which makes the game more dynamic and multifaceted, and offers more player freedom to adapt to in-game obstacles. Jesse's outfit can also be customized.

Supernatural shooter 'Control' gets first gameplay footage from E3 ...

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Control is set within the Oldest House, a skyscraper in New York City which acts as the headquarters of the Federal Bureau of Control. While the Oldest House appears innocuous from the outside, its interior is a shifting paranatural space, vastly larger than its exterior. Remedy has stated that the Oldest House’s topography (and thus the game as a whole) is designed in a Metroidvania format; a large, interconnected, nonlinear world map, with access to certain areas being limited by certain obstacles that can only be passed once players have acquired certain tools or abilities. Within the Oldest House, access to certain areas is restricted, and Jesse can unlock these areas after progressing in the main storyline of the game. Special rituals can be used to initiate shifts in the Oldest House’s topography, unlocking new areas and furthering the game’s numerous side-quests. The Oldest House is not a homogeneous landscape, as it contains numerous Thresholds, rooms leading to alternate dimensions which affect the appearance of the Oldest House’s interior. Numerous areas of the Oldest House have also been abandoned by the Bureau over the years, or have never been explored at all, giving the location as a whole an anachronistic atmosphere.

Remedy Shares 4K@60 Gameplay Footage of New Control Story Mission

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Unlike Remedy Entertainment’s previous games, Control is a nonlinear experience; players are free to explore the Oldest House at their own pace, and as new abilities are unlocked in later levels, areas previously inaccessible become available to explore. Remedy has stated that Control is meant to be a gameplay-driven experience, encouraging players to explore and deviate from the main narrative in order to discover their own stories and learn more about the game’s lore. Control also prominently features side-quests, which can be pursued to unlock new abilities or learn more about the Oldest House and the FBC. Control’s nonlinear nature removes the “hand-holding” nature of some of Remedy’s previous games, with players having the freedom to choose where to go next, what objectives to pursue, and how to overcome certain obstacles. Control is in part a reaction to Remedy’s previous titles, which offered cinematic and emotional yet brief experiences, by providing a longer-lasting gameplay experience for players. Upon release, Control will be by far the longest title in the history of Remedy Entertainment.

Expansions

1. The Foundation

Review: Control - The Foundation - Rely on Horror

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The Foundation is the first downloadable expansion for Control. It was released on March 26th, 2020 for the PlayStation 4 and Epic Games Store on PC, with a June 25th, 2020 release date for the Xbox One. It will be followed by Expansion 2: AWE in mid to late 2020 on all platforms.

In addition to the paid story expansion, a free update also rolled out the same day on all platforms, adding the Shield Rush skill for the Shield ability, one additional tier of upgrades, an option to reallocate your ability points, and several quality of life updates to the game's interface.

Features

  • New story content pertaining to the nature of The Foundation, and the Federal Bureau of Control's initial finding of it over 40 years ago
  • New Sector map (The Foundation)
  • New abilities
    • Shape, consisting of two independent functions: Create and Fracture
  • New sidequests featuring new Altered Items
  • New mods
    • Tier VI "Infinite"
  • New collectible documents and recordings
Story 

The Foundation takes place in the eponymous location at the bottom of the Oldest House, where a Hotline call from the Board summons Jesse Faden to deal with an imminent threat to the Bureau. Jesse, now fully accepting the responsibility of Director, travels to a place hidden deep in the Maintenance Sector shown to her by the mysterious Ahti, which was linked to her destination. Touching the ancient etching of a tree in one of many columns of stone, Jesse was transported to the Foundation, an extensive and labyrinthine cavern network of stone and iron sand, featuring jagged crystalline formations and clear evidence of previous Bureau presence. It soon becomes clear that past Bureau agents weren't the only ones to enter the Foundation before Jesse, as she encounters hostile Hiss corrupted Bureau staff.
Control: The Foundation — полное прохождение и гайд — PLAYER ONE

A short time after her arrival in the Foundation, Jesse begins to experience Hotline messages similar to those she experienced from Director Trench, but from Head of Operations Helen Marshall. Concerned that she met a similar fate, Jesse searches the Foundation for her, knowing now that she came here during the initial Hiss invasion seeking to secure it. Pushing forward through the Foundation's forgotten passages, Jesse discovers the Nail, an obsidian monument resembling the architecture from the Astral Plane that acts as a conduit between the Oldest House and the Astral Plane, and finds it to have been significantly damaged. In order to advance through the treacherous reaches of the Foundation, The Board grants Jesse a part of the Shape ability of her choice. Jesse is then instructed to find the Nail's four nodes in order to repair it.

While repairing one of the nodes, Jesse suddenly encounters the Former, an extradimensional entity and ex-member of the Board. The Former surprises Jesse with an offering of alliance, granting Jesse the accompanying part of the Shape ability, which the Board had chosen to withhold from her. The Board is furious, but later regains their composure, attempting to persuade Jesse not to trust the Former. Jesse continues to repair the nodes, but tremors continue to occur between the Oldest House and the Astral Plane, threatening to destroy both dimensions if left unchecked.

Having cleansed all four nodes of hiss presence, Jesse reaches the base of the Nail, where she finds Marshall, very recently possessed by the Hiss. Though the Hiss were able to utilize Marshall's years of Special Forces knowledge and training, Jesse was able to defeat her with additional help from the Former, who provided Jesse with allied combatants in order to overcome the advantage enjoyed by Marshall and her group of allied Hiss warriors. The battle having come to a conclusive end, Jesse then cleansed the Nail, and was assured by the Board afterward that the emergency had been successfully contained.

Marshall's presence reveals through the Hotline that it was she who destroyed the Nail, seeking to both prevent the Hiss from taking over the Oldest House through it, and also as a preventative measure against the Board's control of the Oldest House and, by extension, the Bureau. Marshall was skeptical of the Board's intentions, and was certain of their involvement in Trench's downfall. The Board, in response, destroyed Marshall's HRA, allowing her to be inevitably possessed by the Hiss. Jesse, with her faith in the Board shattered, resolves to lead the Bureau her own way just as Marshall had hoped she would, but continue letting the Board believe they are in control. As Jesse exits the Foundation, the Former can be seen in the distance from the crossroads at the Nail, slipping away into the dark recesses of the Foundation's central cavern.

2. AWE

Fans of Remedy as a studio have been waiting eagerly for the second expansion drop to hit its latest title Control, which will feature a cross-over to Remedy's horror title Alan Wake (it's not like it was ever a secret either, the Alan Wake logo image is in the AWE logo after all, and plenty of Alan Wake easter eggs and general mentions can be found in Control). Plenty of time has passed since its announcement and the release schedule only has AWE left on it, yet not much has been revealed - not even a release date has been set.

Development

Development of Control began at Remedy Entertainment shortly following the release of Quantum Break. Remedy's prior titles Alan Wake and Quantum Break were developed in publishing deals with Microsoft; in part because of this, these titles never received proper sequels. Microsoft also owned the publishing rights to these games. As a result, Remedy sought to exercise more control over their games and their publication, with Control fittingly representing the beginning of this process. It was decided that Control would be published by 505 Games, with Remedy maintaining both intellectual property and publishing rights.

Control was originally known as Project 7 or P7, and was first alluded to in 2017. The game was formally announced in a trailer at the Sony PlayStation press conference at E3 2018 on June 11, 2018. The main cast was announced in September 2018, consisting of numerous actors from previous Remedy titles. A second trailer was released on December 20, 2018. The game's release date was leaked three months later, and formally announced with a third trailer on March 26, 2019. On the same date, pre-order details were released and pre-ordering began.

Control was released on August 27, 2019 for Microsoft Windows, Playstation 4 and Xbox One. It will be exclusive to the Epic Games Store on Windows for one year following release. The game's first downloadable expansion, The Foundation, was released on June 25th ,2020 . The second expansion, AWE, will be released on an unknown date. Neither is in development at the current time, as Remedy is focused on completing the core game of Control.


For more details:

Control Official Site


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